Katana has become the key Look Dev and Lighting tool for many of the world's top Visual Effects companies including Industrial Light and Magic, MPC, Digital Domain and of course Sony Picture Imageworks. We'll also cover many features of RenderMan and how it seamlessly integrates with Katana. We will be going in-depth on both the standard tools and the more advanced features such as building Interactive Render Filters, Templates and Super Tools. The first part of the course will be focused on Look Development, using an all CG shot, and the second part on Lighting, based off a live action plate. From there we'll learn about building and assigning Materials to geometry, creating lights via the Gaffer, setting up the renderer and defining render passes. We'll start by looking briefly at how to properly import data into Katana from Maya and have it organised in a way that utilises Katana's powerful 'Collection Expression Language'. This course will take a new artist through all the key features of Katana while focusing on two main projects.
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